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Prospective space. Spacerift Review: Arcanum System

Domestic mmorpg. Ships management, resource mining, battle, quests, fractions. Early access.

The game is declared for the Windows platform.

The hero finds himself in the little -known cosmos in the Arkanum system. Get met as a native, give a ship, introduce in the course of affairs. In fact – there is a multi -user sandbox.

The gameplay is a study of space with different activities.

In the beginning we will conduct something like a course of a young fighter. We will learn how to join the stations, load goods on board, fly and fight.

If you do not turn off the tips, then from time to time they will remind of themselves.

Since the game is a sandbox, then, in fact, we are invited to entertain ourselves in it. There are several types of activities for this.

In general, it is:

– Local sides-quests in the form of contracts.

– Battles. Moreover, you can fight both with “bad” pirates, and with all the others.

– Asteroid resources mining.

– Production. But it’s not so simple.

– MMORPG elements. You can create a corporation or join it and other interactions with the players.

Quests. Are a contract system. Tasks either conditionally (on the way can attack) peaceful for the delivery of goods or to destroy some enemies or even stations.

Trade. In this world, it is quite complicated. Each station sells its own types of goods and also buys a certain list of nomenclature. This leads to wild inconvenience.

For a very long time I could not understand https://nongamstopcasinosites.co.uk/european-casinos/ where to put extra spare parts – no one bought them. It turned out that it is possible to smash in the secondary market for about 20% of the price.

Battles. Quite easy in basic development and in this of their charm. The system is simple – there are weapons slots – we bring it manually and fire. It is not so difficult to control the goal. Usually the one who has better equipment wins. Here lies and plus and minus – it is easy to farm those who are weaker and practically without options with those who are stronger.

Asteroid ore mining. It is carried out from a special weapon slot, where we put the mining laser. The production process is a mini-game where you need to focus manually on a piece of ore.

Production. Wasteed at stations. They are all specialized – someone melts ore in ingots, someone makes energy systems, who weapons and so on – to scrap, as I understand, you can almost everything. Players can put such stations themselves. This is a fairly expensive pleasure.

MMORPG elements. Players can play in a cooperative, create their own corporation or arrange PVP. The business promises to be profitable. By the way, the creation of the corps is more expensive than putting the station.

Research of the world. The world is really enough, but it will still need to open it all the time. It is also announced that from time to time, wombs arise in unexplored space. I have not seen this myself, but I think it’s interesting – to look for such activity.

General information

At the moment, the game contains three NPC fractions: bastion, order and looters (they are pirates). In the future it is stated that players will be able to actively influence the policies of factions by gaining something like social weight in a local society.

Factions give tasks and can provide access to certain types of equipment.

Each next upgrade of the ship/weapons/equipment is a fairly expensive story, it is also necessary to farm for fractional equipment. But it’s worth it – you understand what each loan is given for.

There are boat insurance. There are two types – with a load and without.

Very pleased the local autopilot. Leads the ship through the systems as a clock. Went astray the only time to hit the station.

Intuitive-excellent starship management, mouse and WASD. Plus there is a chip with a direction of energy for different priorities. The ship may stop instantly. In general – everything is simple, intelligibly and easily mastered.

Consider the pros and cons of the game, summarize the results.

+ Nice graphics. Good optimization.

+ Good musical and sound accompaniment.

+ Many types of ships and equipment.

+ Good (according to the principle of conduct) space battles.

+ There is a craft, for this you need to create your own station.

+ Good, comfortable, quickly mastered ship control.

+ Complete Russian localization. And text and voice acting of replicas.

What can be both a plus and a minus:

± Now the game is positioned as mmorpg. But she, trite, is too small for this. That is, if there is some rather pumped inadequate (or five pieces – then in general GG), who will decide to interfere with everyone to play, then he can easily succeed. This is a very sick question for this game, in fact. While players are few, the system that is – rolls. But as soon as I imagine that there were at least 100 people – this is the end of this game. For MMORPG, you need ten times more systems and clear balancing of all activities, so that everyone is interested and that they can deal with it. It would be worthwhile to consider the options of single (then everything is fine) and cooperative, in the circle of friends, overcoming.

± The beginning is very sweaty. Enemies spread the starting ship, you just need to yawn a little. In addition, our ship, even in fact, cannot really shoot – there is no energy. With the simplest enemy, you need to directly butt – who will break through the shield more success and injure the case. Repeat 15 times. If there are several opponents, then in general – practically without options.

± The trade is complex. It is not easy enough to understand what and where to buy. The issue is solved by the physical circle of systems, fortunately (for this issue) there are not many of them.

– There are bugs that break the game. For example, they killed in the middle of the task and it hung. Also, the bug occurs if you go to the third -person mode (by the way, it would not be superfluous). While everything that has observed is cured by a reboot in the game.

The conclusions are objective

Promising workshop of space mmorpg. Basic moments (schedules, music, battle, production, trade, corporation clans) are implemented, but there are also a lot of questions on the topic – how will this eventually work? Is this world sufficient for large masses of the people and great deeds?

The conclusions are subjective

After the first pair of hours I wanted to abandon the game. The map of the galaxy could not find, it was very difficult to give battles. The quest also had fun. But somehow slowly, it was precisely, he accumulated on a new ship, put a more powerful generator of energy (the starter is a sore pain, since energy is spent on everything-shields, weapons, maneuvering), got the guns more powerful and somehow became more fun. If it were a single game, then at the moment I would appreciate it strictly positively. There are questions and doubts on MMORPG.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

PPPS: It is happy that domestic developers make such a game. Well done! Such projects are needed to “raise domestic game”.

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